The game "Star Citizen" that is rumored to be the third most expensive game and is set to cost more than "Destiny" and surpass "Grand Theft Auto V," has its latest updates. Steve Bender, the animation director has been joined by Stephan, the CG supervisor Forrest. The two has been discussing that their updates gonna start with Alpha 2.6.

The updates of Star Citizen's Alpha 2.6 is the testing for different ships as they eliminating the performance bugs. The studio will be getting help from LA locals for the play testing as there will be a holiday live stream on the 16th of December. The animator of the game, Daniel Craig added on combat the walk and speeds of the animation to make it real (life-like), Ecumenical has reported.

The updates that Craig has been working on Star Citizen is for the players who enters and exits fast. He further explained that it will all depend on the situation and eventually the speed will change, so if a player is trying to get out fast, the player can go super fast. And a player can get out little bit leisurely if a player is trying to kinda play slow. 

Austin development team has been processing on the updates in the animation process. While Jay Brushwood, the senior technical animator has been updating the ship's animation and currently gearing making a visceral experience of being inside the space flyer. Chris Smith, the lead vehicle artist has given an update on how was the remodeling of the Hornet spacecraft.

The team has been aiming for the polished look, bringing up to almost the same texture of other flyers in a way that it creates realism and into cleaner visuals look authentic. As per the report of GamenGuide, The PC game "Star Citizen" has been updating since 2011but there's still no estimated release date or any said the time of completion of the project.

"Star Citizen" is the third most expensive game to be produced and raked in $2.5 million reaching "Destiny's" production cost.