With no surefire release date in sight, known details of "Final Fantasy 15" can still change. That's not necessarily a bad thing. It can be remembered that Square Enix director Hajime Tabata was able to veer the game from gender controversy a few months back thanks to the delays.

Strong female characters have been a staple for the franchise, yet the upcoming action role-playing game's E3 announcement caught fans by surprise since it revealed "Final Fantasy 15" to be an all-male affair. But due to the delays, developers were able to backtrack, which ultimately saved the game from added backlash.

"It's possible we'll have female characters join the party as guests... But since it's an all-male party, when you have a female character as a guest, their behavior might change because a woman is around," Tabata told Famitsu, as per Game Rant.

The aforementioned occurrence, and countless more just like it, suggested that what fans saw on the "Episode Duscae" demo might not end up on the final version of the game.

Given the scarcity of content Square Enix has unveiled so far, it's rational for some of the game's minor details to be the first to be axed. Now, Hajime Tabata has announced that a major feature of the game has been changed.

According to the official Final Fantasy forum via Nova Crystallis, Tabata confirmed that the automatic weapon change system seen on "Episode Duscae" demo has been fully removed from the final game.  

For what it's worth, the botched system comprised of various attacks in a combo or outside a combo. Each attack uses a different weapon like the Avenger, Blood Sword and Wyvern Lance to perform "Crush→Ravage→Vanquish," respectively.

Tabata indicated that the old feature has been replaced with a more fluid system that lets players switch freely from weapon to weapon at any time during attacks. The continuous weapon change can be done in real-time by tapping the up, down, left or right buttons on a gamepad.

The newer system prevents weapons from automatically being changed at unintentional moments during attacks. Not only that, it encourages players' creativity since they will have the ability to perform various weapon combos on the fly.

The change promises to be a good move for "Final Fantasy 15." For a game widely regarded for its nonlinear gameplay in its travel and quest systems, a combat system that features weapon configuration makes perfect sense.