"The Witcher 3: Wild Hunt" has just been released and it was quick to earn solid, positive reviews from today’s gamers. However, it was immediately under fire from PC players who complained that the game’s graphics were less impressive than advertised.

Fans of the CD Projekt RED’s “Witcher” franchise have claimed that the graphics they experienced were not as enjoyable as they had expected them to be, as they were reportedly less impressive than what was displayed during the game’s unveiling, including its 2013 demo build – which was actually created through a different rendering system.

Apparently, there was an explanation for this. Marcin Iwinski, the co-founder of CD Projekt RED went on record to explain to everyone why such differences in the graphics exist. The VGX trailer may have been captured PC footage, but the 2013 demo build was actually made with another type of rendering system.

“People are saying that 2013 was better,” CD Projekt RED global communications manager Michael Platkow-Gilewski told Eurogamer. “But, actually, there are plenty of things that improved since 2013.”

CD Projekt RED head Adam Badowski explained that the studio had to make a choice between two different rendering systems while they were developing "The Witcher 3: Wild Hunt." Of course, eventually, one particular system won – primarily because of its versatility and that it led to a much better gaming experience overall.

Still, despite the detailed explanation, PC gamers have remained irked, feeling like they have been ripped off of a highly enjoyable "The Witcher 3: Wild Hunt" gaming experience.

To appease each and every one of their fans, the known game developer decided to launch a new patch that features more options for graphical customization, especially for the PC variants of the game. With this new patch, PC gamers of "The Witcher 3: Wild Hunt" can now enjoy a 1,280 x 720 resolution option, as well as a highly improved texture rendering optimized for both the high and ultra presets, according to Kotaku.

With this recently released patch, which is now live on PC, gamers can edit .ini files in order to push graphical settings even higher. They are made able to make some changes to the density of the in-game vegetation, as well as sharpen the resolution. “And we think about some other tricks,” Badowski revealed. “But, we need time.”

However, the studio is well aware that the changes brought by this new patch might still not appease fans who believe that "The Witcher 3: Wild Hunt" does not look as good as it did a couple of years ago.