Fans of the racing game genre can't seem to get enough of the "Need for Speed" series. The upcoming "Need for Speed" game would be the series' 21st major iteration. It will also be a full reboot of the game.

Ahead of its fall release this year, Ghost Games in collaboration with Electronic Arts has now opened the registration for the game's closed beta testing.

Dates for the actual beta tests have yet to be announced although a beta page on the official "Need for Speed" website allows gamers to register in advance.

The beta tests will be done on the PlayStation 4 and Xbox One. PC gamers will have to wait since there isn't any word yet on whether or not the beta will be accessible on the PC.

The registration process for the exclusive beta tests will last until Sept. 25 at 10 am CEST. PlayStation 4 prospects must have an EA/Origin account and must sync it to their PlayStation to qualify for a limited spot.   

Successful aspirants will be subjected to a series of beta tests, which, according to Electronic Arts, will help the game's developer "prepare for launch as we continue development of the game." However, they cannot do so without amending to the beta testing terms of agreement stipulated to them by Ghost Games.

Click here to read the full Beta Agreement.

One issue fans aren't happy about the upcoming "Need for Speed" reboot is its "always-online" gameplay. The game's executive producer has since defended the game's demand for constant Internet connection.

Marcus Nilsson mentioned in the August 2015 issue of the Official Xbox Magazine, via GamesRadar, that the game's demand for constant Internet connection lets developers immediately send several cool new features to gamers. He highlighted the next generation of Autolog.

"We've been pretty big with Autolog throughout the years and, as we know, it's a really powerful feature. This time around we're going to give it more of a human voice. It will treat your friend's play as if it is part of the narrative experience," he said.

Nilsson added that another need for the "always-online" gameplay was the game's new image capturing system.

"We also have a new snapshot system as well... Which is taking pictures of a lot of different moments--[they go] out to the Need for Speed network where people can 'like' them, and those likes are being pushed back into the game as currency. So you get progression from sharing your photos. The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use."

The "Need for Speed" reboot will launch in North America for PlayStation 4, Xbox One and PC on Nov. 3.