"Halo 5: Guardians" will be available for Xbox One gamers next month. Aside from doing last-minute fine-tuning to the game, developers of the hotly anticipated first-person shooter have also been busy teasing the fans about the latest installment in the "Halo" video game series, including a first look of the game released via Halo's YouTube channel.

"Halo 5: Guardians" studio head and Xbox designer Josh Holmes, along with other game developers, elaborated to Xbox Wire the game's Dynamic Resolution system and new Campaign mode.

According to Holmes, his team focused on the game's visual action this time around. The developers worked for a smoother and more consistent 60fps gameplay.

Achieving the all-around 60fps consistency proved daunting for the developers since it constituted to the overhauling of core gameplay systems. However, Holmes assured that prior "Halo" gamers will immediately notice the game's visual improvements.

Due to the diversity of action and environments in "Halo" games, maintaining visual speed hasn't always been seamless. "Halo 5: Guardians" is no different. Some missions will be relatively pacifying than others. During these quieter excursions, 60fps isn't an issue. Problems arise when situations suddenly become fast-paced. Previous game engines can't cope up with the abrupt visual changes.

"This is where our new progressive resolution system comes into play, allowing the game to scale resolution dynamically as the experience gets more intense and complex. In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps," Campaign Environment Art Lead Justin Dinges wrote.

The new progressive resolution system will do wonders for players as they explore across the galaxy in "Halo 5: Guardians." The developers reiterated that the game's campaign is huge and spans seven different art pallets each with sub-pallets of their own, ranging from uncharted alien jungles to snowy mountains.

Players can also experience the game in their own unique gaming styles. Missions have several ways of being completed. The developers assured that players can replay the entire campaign for a couple of times without encountering the same combat situations.

On that note, world exploration will be an essential component in the game. New collectibles and hidden power weapons will be up for grabs for the more treasure-inclined gamers.

"We wanted our missions to have the most weapons, vehicles, enemies, tactical and exploration options ever seen in Halo. Throughout production, our team pushed one another to ensure that gameplay spaces were huge, highly populated and alive," Campaign Lead Designer Chris Haluke said.

"Halo 5: Guardians" is an Xbox One-exclusive and will release on Oct. 27.