Ever since Nintendo's Shigeru Miyamoto announced that the company has been working towards making movies, fans have been dreaming up potential scenarios for seeing their favorite Nintendo characters on screen.

The Metroid movie may have been amongst the first to come to mind, especially given its history of failed productions, but the more likely franchise maker is none other than "The Legend of Zelda" franchise.

"Zelda" is quite possibly in some ways video game myth of the past generation, setting up archetypes and constantly morphing them throughout installments. The familiar characters as well as the franchise's penchant for world building make this franchise one that seems to be a lock for a motion picture.

Yet there are some challenges with turning the world of Hyrule into a movie. Here is a rundown of a few.

To Speak or Not to Speak

There is one tradition in the franchise that to this point has yet to be done away with -- Link's lack of speech. The hero has never spoken a word of dialogue in any of the games, allowing viewers to project their own thoughts and ideas on the character. To give him a voice would be take away some of his mysticism, some of his mystery and give him a personality that may or may not agree with fans.

In essence, Link works so well to this point because there is no reason to dislike him. He is the way the gamer wants him to be because he is a stand-in avatar for the gamer.

The times that he has been allowed to speak... Watch for yourself.

That will be a major challenge for Nintendo to overcome when choosing how to portray Link in the movies, assuming he remains the hero. One possible solution would be to bring in another hero altogether, or have someone follow Link's quest from afar.

Live Action or Animation?

One might think that Nintendo's choice to go full live action is a no-brainer but the reality is that this film might be more effective as an animated feature. Just look at all the characters and designs showcased throughout the series. They can be played in costumes, but when was the last time you saw a live-action Ganondorf that looked convincing? CGI or motion-capture characters could come into play, but then it might simply be better to go the way of an animated film altogether.

What is Zelda's role?

Game after game, Zelda has been a damsel in distress. That role has evolved in recent games with the titular character being given more to do and showing a greater degree of independence. However, without any exception, she always finds a way to find herself captured and thus force Link to rescue her again. Nintendo seemingly cannot get away from those trappings yet.

Considering the current climate, in which damsels in distress are no longer looked favorable upon, the onus might be on Nintendo to modernize their princess beyond what she's been to this point. Maybe she should be the heroine of the movie; this might be the best way to rid the movie of Link and solve two problems in one.