A vulnerability on "Grand Theft Auto Online" lets banned cheaters return to the "Grand Theft Auto V" multiplayer feature anonymously and repeatedly.

According to a Se7en Sins post from an observant modder, banned cheaters could easily capitalize on Rockstar's upcoming changelog, which lets players create temporary characters on "Grand Theft Auto Online."

"You can create disposable characters, cheat cash and stats and troll other players as much as you'd like and it will not be saved or recorded - this means it's basically a way to play anonymously," said LondonTown2004.

Creating a patch to fix the exploit would prove to be a tedious task for Rockstar. If the vulnerability goes live for any period of time, banned cheaters will only have to revert to the previous built before the patch to continue playing as invincible modders in "Grand Theft Auto Online," Game Rant speculated.

Cheaters have been among the primary concerns of developers whose games have a PC version or an online component. Given the fact that "Grand Theft Auto V" has both, Rockstar hasn't been flawless in ridding its best and most expensive gaming title from exploiters.

When "Grand Theft Auto V" was released for PC in April 2015, modders were more than eager to sprinkle their magic on the expansive sandbox world of Los Santos.

Rockstar had no qualms with numerous modifications since it meant the game would remain relevant even after players completed the game's core narrative. The gaming studio even offered a toolkit for modding, which could only be used in the game's single player campaign.

Needless to say, Rockstar's leniency ended there. To keep the game's multiplayer feature fair and fun for all, no modding or cheating is allowed in "Grand Theft Auto Online." Cheaters have been and will be banned from accessing the feature entirely.

The recently discovered exploit only proves that Rockstar still has a long way to go in keeping detrimental behavior at a minimum in "Grand Theft Auto Online."

Maintaining a healthy online community is no joke, especially in games as popular as "Grand Theft Auto V." However, the game's profits across all gaming platforms have more than made up for the maintenance cost.

Take-Two Interactive announced in August its first quarter earnings of 2015. The report revealed that "Grand Theft Auto 5" sold roughly 54 million copies across all gaming platforms since its release in 2013, IGN reported.