Game developers who are mulling over the challenges of trying to build a working map editor for players of their own game are not alone. Blizzard's Jeff Kaplan has announced yesterday via a forum post that the Overwatch developers are intent towards figuring out how to do just that with their own game's map-editing tools.

According to Gamasutra, if the Overwatch team manages to pull it off, it could significantly impact the entire Overwatch modding scene. The Overwatch modding scene is very much notable since modding communities around Blizzard games are typically untouched grounds for both budding game makers and industry-influencing work that are all looking towards sowing the seeds of a career in game development.

In Kaplan's post, he wrote that because Overwatch was made and developed with the use of a brand new engine, it is not going to be a small task or something that can happen anytime soon. Kaplan also said that this idea has been on the team's long-term road map and that the team believes heavily in user-made content.

However, according to Naked Gameplay, Kaplan also admits that there are still a lot of challenges ahead of him and the Overwatch team, and it is going to be a very long and winding road before the projected map editor can be made available to the public. As of right now, the developers are still conceptualizing and making strides slowly but surely.

It has also been rather tricky to pin down exactly how many copies of Overwatch game have been sold ever since the game's release last May 24, 2016, but for a rough estimate of how many people can a new map editor might reach, keep I mind that that Overwatch surpassed the 20 million accounts created mark just last October 2016. That just five months right after the games initial release.