Survival-horror situations have now invaded digital games after Camel 101 and Bigmoon Entertainment introduced a new title called "Syndrome."

According to Attack of the Fan Boy, Camel 101 has always wanted to bring back the excitement of survival-horror games to its original descent, and this may be the perfect time to do just that.

The game "Syndrome" shows players in a tight spaceship, cramming to stay alive after being awaken from "cryosleep." The real challenge begins after some crew members inside the spaceship turn into some gruesome creatures. Remaining players will have to find their own way out, and, at the same time, use their skills to find resources and improvise their own weapons against the enemies.

The survival mode of the game has been made even difficult by the whole game's horrific concept. Yet, the intensity is never comprised. Imagine battling horrific creatures while trying to save themselves from these monsters? It should be an exciting and action packed game.

According to Tech Times, game developer Camel 101 wants to create something that will be instilled to new-gen gamers — the fun of playing a survival-horror video.

In their press release, the company said, "In the dark confines of the ship, defending yourself is difficult and not always possible. There are few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities."

"Syndrome" also teaches players how to make decisions during critical scenarios such as when to shoot an enemy, run for their lives and hide like the enemies are just around the corner ready to grab them. It might look like a typical game, where players shoot enemies, but the real challenge lies on how gamers hide from monsters, something that cannot be compensated by just being expert shooters. "Syndrome" also teaches players to regulate the use of their weapons because of the limited resources within a space.

"Syndrome," despite projecting a horrific and rather suspense gameplay, also aims to develop the players' analytical capabilities by trying to determine their enemy's behavior towards others.

The game's sensitivity to careless moves cannot be taken for granted as every single step could mean disaster. "Syndrome" has a gameplay that is all too familiar with the conventional horror settings such as cramped spaces that are inhabited by monsters as well as essentially installed enemies all throughout.

"Syndrome" is set to be released some time in the second quarter of 2016. It will be made available on PlayStation 4, Xbox One and PC.