Minecraft video game creater Mojang AB reported that its net income more than doubled last year, according to the Wall Street Journal.

The Swedish based computer games company earned 816 million Swedish kronor or $128 million in 2013 while it only made 325 million kronor in 2012.

According to figures obtained by the Journal, the company's revenue stream rose 38 percent to 2.07 billion kronor.

Mojang can certainly thank its virtual construction videogame Minecraft for doubling its profits. Minecraft was ranked as one of the top-10 grossing mobile app games.

The game's popularity comes from its open-ended possibilities where players are allowed to virtually construct their own world around them. The game has outlasted many other competitors because of its staying power, according to the Journal.

Mojang Chief Executive Carl Manneh told the Journal that most games see a decline in usage after the first year but the company is fortunate so far to not have lost steam.

"Usually with games, you would start to expect a decline after the first year since launch," he said. "That's never really happened for us."

Mojang's profits don't come close the amount its rivals King Digital Entertainment PLC and Supercell Oy raked in. However, a staff of less than 40 employees in Stockholm's Sodermalm district runs Mojang while King employs 665 people and Supercell employs just fewer than 140.

Mojang differentiates itself form its competitors by charging players a flat $27 fee for downloading the game on a PC, $20 fee for a console-based gaming device and a $7 fee for the mobile version.

Minecraft was created by a former King developer Markus Persson in 2009, who went on to start Mojang the following year with his friend and former King co-worker Jakob Porser.

Mojang is a privately owned company that does not offer stock options for its employees and has turned down several acquisition offers since its inception.