Despite a few issues, the launch of the Nintendo Switch was, overall, relatively smooth. While the Joy-Con desync issue has been worrisome, it's not nearly as problematic as the previous Red Ring of Death that brought down countless Xbox 360 consoles roughly a decade ago.

Though the launch lineup for the Switch has also been small, Nintendo claims that it prioritizes on quality over quantity, which is why we have games like The Legend of Zelda, Fast RMX and Shovel Knight.

According to BGR, it could have been much worse in the grand scheme of console launches. But there is one particular overlooked detail from the launch week that should have Switch owners concerned in terms of the long run.

Last Wednesday, Rime developer Tequila Works has announced that its stylish adventure game would be available for PlayStation 4, Xbox One and PC on May 26. The game will have a price of $30 at launch on the Xbox One and PS4, but when it arrives on the Nintendo Switch shortly afterward, Nintendo fans will have to pay an additional $10, with the total $40 for a copy of the game.

Keep in mind that there are no added features or special modes in the Switch version, it's just more expensive. Many tech enthusiasts inquired about the price discrepancy last week and had received the following response from publisher Grey Box:

"Prices on our products are set based on the costs of development and publishing for each specific gaming platform." Since it wasn't much of an answer, it made people dig more for answers.

Another reason that they have found out is that the Switch cartridges cost more to manufacture than the Blu-ray discs used by Sony and Microsoft on the PS4 and Xbox One, respectively. Another is that higher capacity cartridges are a lot more expensive to produce than smaller carts, which means a 32GB cartridge would cost more than a 16GB, and so on.

According to Eurogamer, this forces developers to make difficult decisions regarding the size of their games. While the Switch is a fascinating console with some intriguing upcoming games, pricing has quickly become a major point of frustration.